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10th Aug 2014, 11:42 PM
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Author Notes:
Magravan edit delete
Magravan
Going to put the links for the last two pages in here.

togm.webcomic.ws/comics/386
togm.webcomic.ws/comics/387
User comments:
Muchacho NL edit delete reply
Muchacho NL
:'(
Magravan edit delete reply
Magravan
:D The end of one allows the beginning of another. It kind of works in both the story sense, where the loss of John and Beth lead to RZ coming into his own.\

It also works in the sense that with the end of TOGM, we are free to start looking more seriously at Fuss and Shush :)
Zomburai edit delete reply
Zomburai
I can't believe we have to say goodbye again.

Thank you for doing this epilogue. Thank you for doing this comic. You guys have made me laugh and cry and cringe and you've been one of my inspirations. I'm excited as hell for everything coming next.

It was nice to see John and Beth and the rest one more time.
Magravan edit delete reply
Magravan
I'm really glad you feel that way, because EA has inspired us as well. I feel like a lot of the CF old guard all conspired to encourage each other to up their game.

It was nice to give John his moment, and I'm grateful to June to have given us that. One of my only regrets from TOGM was that it ended without John getting his chance to really shine.
asheswillfall (Guest) edit delete reply
Wasn't this supposed to be before the other two?
Magravan edit delete reply
Magravan
No. Since we put them up as one big update, I didn't want anyone landing on the final page and being confused / spoiled. June tossed this together just to give a 'safe landing'.
model S edit delete reply
model S
That's... that was... holy crap. I don't even have words. Also, adult RZ looks great. I just... can't believe it's really over. I have been following since lesbians [1 year creation anniversary] I have to say it has been a ride. I can't wait for fuss and shush.
Magravan edit delete reply
Magravan
Fuss and Shush will probably be in development for a while before anything is really seen.

What we might do is provide development stuff along the way, and then just swap that site with a new one when the comic is ready to come out for real.
model S edit delete reply
model S
It's just... this is it. The story is over. I... I don't have a joke or sarcastic comment or anything. It's just... done. It was a wonderful end, very powerful, but it still leaves a few questions.

This was obviously john's story, if it had continued after this, would it have become Rudolphus' story? Or would it never have gone past this point?

how do they "kill" a 6? John obviously died "naturally" but how does a 6 die?

John 0 (the one we saw most) was a great man, but were all the johns like him or did they have distinct personalities, like maybe anti-john who was like the evil john?

You still never told us what the town/city was before zombie apocolypse, or after, I mean towns and cities have names, the zombies had to name where they live SOMETHING otherwise how would they get mail?

John isn't wearing a shirt in that last image of him and beth, it's only fair beth get the same treatment >.> riiiiight?
Magravan edit delete reply
Magravan
It was never intended to go beyond this point, but if we decided to tell more stories afterward, it would definitely be with RZ as the protagonist.

Killing a 6 is simply a machine that pumps in a liquid that renders the Green Stuff inert. By this point, John has learned how to do it, and has allowed those who reached Sixhood to pass on with dignity.

It is very ceremonial, and had we continued on, there would have been the equivilent of a state funeral for the Enlightened. The People wouldn't have been made aware of it, as they don't want to encourage the idea that their gods can die.

That being said, it was definitely the point to stop the story. This is a good note to end it on, and it's a very clear threshold with John and Beth's story coming to a definitive end.

The Johns were very similar because they were programmed to have certain aspects to them. The previous John was responsible for programming and training the new John, so while there would have been differences brought about by experience, the core values would have remained the same.

However, nothing says that there couldn't be someone who altered the program to screw with their society in the future, resulting in an evil John.

I never told you what city it was before the zombie apocalypse because it doesn't matter. The city is fundamentally different than whatever came before. It's whatever city the reader comes from.

Until the end, then the People live in Australia.

As for Beth being topless, when June was showing me the in-progress shots, I thought she was topless in a few shots. That's about as close as she's going to get :D
model S edit delete reply
model S
Ah. All good answers, it might not be totally important, but I dunno I think the tow should have a name. Greymeatopia? O.o

also... CUUUURSES
Magravan edit delete reply
Magravan
Alpha :)
model S edit delete reply
model S
Alpha works.
Starscream (Guest) edit delete reply
I stopped reading TOGM when it originally ended but returned to re-read and found the extended ending. At first, it was very sad...and still is. But it seems fitting. All things must die so that others may live. Great story and good show. Thanks.
Magravan edit delete reply
Magravan
Our pleasure, thank you for checking back to find it! We tried to post in all the places that we could think of to let people know about the extended ending, but obviously missed some.
Evonix (Guest) edit delete reply
that's all there is to say on the matter
so 6s must die because because they go under the control of a hive mind or what?
Magravan edit delete reply
Magravan
Sixes are definitely more under the control of the Hive Mind than previously, but the major problem would be if more and more Sixes started to come into play.

Losing out on a single Six would be a significant blow to the Hive Mind's overall control. It's like a massive investment that the Enlightened do not allow to pay off.

But in the end, it's more of a cautionary thing so that things never get out of hand.